Kickstarter plans

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Right, it’s decided – I’m going to launch a Kickstarter campaign in early July. I feel it’ll be the right time; I’ll have released a demo publicly by then, and have made enough of the game to put together a decent video. Also, I’ll be attending the Develop Brighton┬ávideo game conference in the middle of July, which will hopefully be a good opportunity for me to spread word about the game.

There is much work to be done. I need to make the video, right the campaign content, figure out reward tiers, and make sure that people are actually aware that the campaign is happening. This last thing is going to be the hardest.

Here goes!

Oh, and as a reward for reading this, here’s a new screenshot from the latest scene I’m working on:



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