Why now? Why, six weeks after quitting my office job to focus on developing an indie game, have I decided to create a blog chronicling my progress?
The short, honest answer: I’m scared.
I’m scared that I’m going to fail. I’m scared I’ll spend months working hard on my game only for no-one to play it, and that my savings will run out before I manage to find a way to make a living from doing something I love.
The internet assures me that the sure-fire way to prevent my game from going unnoticed is to embrace online marketing. Get a website! Make a Facebook page! Tweet people! Tweet them all!
I’ve never been much of a social media person. My personal Facebook status updates are few and far between. Anything I have to say tends not to make it past my inner censor. I’ll think to myself, do people really care about what I have to say? Will it enrich their lives when they read it? Almost invariably the answer is ‘no’, and I delete my draft and get back to watching YouTube videos.
Twitter confuses me. Can you really follow thousands of people? How do you manage to read all their tweets? And, what could I possibly have to say that’s worth posting for all the world to see?
This blog is a big step for me. A step towards engaging more with the massive, daunting world of social media. It coincides with my creation of a Big Cow Facebook page, and yes, even a Big Cow Twitter account. Which currently just tweets my Big Cow Facebook page updates. Which don’t fit into the Twitter character limit. Blergh.
Ah well. Maybe just one baby cow step at a time.
All the love,